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PACK 50

PINEWOOD DERBY RULES


 

INTRODUCTION

The Pinewood Derby is one of the most popular events in Cub Scouting. Every year more than a million boys and parents team up to carve, decorate, weigh, adjust, fret over, and finally race a Pinewood Derby car. The first Pinewood Derby was held in 1953 by Cub Scout Pack 280C of Manhattan Beach, California, and as of 1991 (Ref. 1992 BSA Retail Catalog) more than 81 million Pinewood Derby model car kits have been sold. Wow!!

This event is also known as "Shape N Race Derby" in the Christian Service Brigade, and "Kub Kar Rally" in Canada's scouting organization. Much of the information here is applicable to similar events, such as the Rain-Gutter Regatta.

The purpose of the Pinewood Derby is to help the Cub Scout build a team relationship with their parent or helper, experience the sense of accomplishment and the excitement of competition, learn Win/Lose good sportsmanship, and to have fun. The model cars are made of wood to specified dimensions, created, carved, assembled, and decorated by Cub Scouts under the guidance of the parents or helpers. The cars are gravity powered and run down a special track.

Like all successful events, it requires some planning and preparation, but the payoff in fun and strengthening family relationships has been proven over the years. By following a plan and distributing responsibility among several Cub Scout parents and leaders, you can plan and achieve a successful Pinewood Derby. The attached instructions, checklist, and activities should be helpful in organizing and conducting a Pinewood Derby.

We have included two letters that should be read before you start your project. These letters are testaments to the strength and will of children. It will help to bring the whole race concept into perspective.


 

I. GENERAL RULES: (Applies to all Race Events)

G-1. Qualification: All registered Pack 50 Cub and Webelos Scouts may design, build and enter cars that are eligible to participate in the "Cub Scout Race" event. Parents or guardians of Cub Scouts registered in Pack 50 may design, build and enter cars that are eligible to participate in the "Adult Race" event. Siblings under the age of scouts will have a “Sibling Race” event. Siblings will follow the same rules as the Cub Scouts. Siblings the age of scouts or older, can enter the “Adult Race”.

G-2. Essential Materials: All cars entered in the “Cub Scout Race” shall be constructed from the "Official Grand Prix Pinewood Derby Kit" (referred to below as “The Kit”). Kits may be purchased from the Scout Shop, 3067 Carter Hill Rd, Montgomery, AL. (Kits may be purchased elsewhere if they are of the exact type manufactured by the BSA as specified above.) Other kits may be used in the “Adult Race”

G-3. Competitor Categories: All Cub and Webelos Scouts that are registered within Pack 50, and Parents or guardians (and siblings) of registered scouts may enter this Pinewood Derby. Cub Scouts will compete with others in the same Cub Scout Den.

G-4. Attendance: The Cub Scout MUST enter his own car. This means that the Cub Scout must be present at "Inspection and Registration" to enter his car into competition.

G-5. Single Entry per Person: Only one car may be registered by any person in the Pinewood Derby.

G-6. Inspection and Registration: Each car must pass a technical inspection before it may compete. Technical inspection and registration of cars occurs on the day of the race. 

G-7. Failure to Pass Inspection: The Inspection Committee shall disqualify cars which do not meet the rules as described herein. If a car does not pass inspection, the owner will be informed of the reason his car did not pass. Cars which fail the initial inspection may be taken to the pit for modifications and brought back for final inspection and registration.

G-8. Impound: No car may be altered in any way after it has been registered. After a car passes registration, it will be stored by the Pinewood Derby Race Committee until the race.

G-9. Car Design Rules Interpretation: Interpretation of the rules described in G1 through G-9, and T-1 thru T-9 are at the sole discretion of the Inspection Committee Judges present during the Registration and Inspection process.

G10. Race-Day Rules Interpretation: On Race-Day, the Cub Scout must make all questions of rules interpretations and procedures to the Pinewood Derby Chairman or Race Officials promptly. Decisions of Race Officials on questions of rules interpretations and procedure may be appealed to the Pinewood Derby Chairman. All decisions of the Pinewood Derby Chairman are final. Decisions of Race Officials on questions of fact (i.e. the result of a specific race) may not be appealed beyond the Trackmaster and/or Finish Line Judges. Note: Unsportsmanlike conduct by any participant or spectator will be grounds for expulsion from the competition and/or the race area.

 

II. CUB SCOUT RACE CAR DESIGN STANDARDS

T-1. Material: Race cars shall be constructed for this event from the parts contained in the Official Grand Prix Pinewood Derby Kit (referred to below as the kit) as sold by the Scout Shop. Materials from the kit may be supplemented but not replaced.

T-2. Weight: Race cars may weigh no more than five (5) ounces (total weight) as determined on the official scales during the pre-race check-in. Note: The official scale will be available at the scheduled Car Building Clinics held at Mr. Bob’s Shop.

T-3. Size: Race cars may be no longer than 7 inches, nor wider than 2-3/4 (2.75) inches, as determined by the official gages during the Registration and Inspection. Underside clearance of at least 3/8 (0.375) inches and inside wheel to wheel clearance of at least 1-3/4 (1.75) inches is required, so that the car will run on the race track. Adequate clearance is the responsibility of the race car builder.

T-4. Wheels and Axles: The car shall roll on the wheels from the kit. The wheels shall turn about the axle nails from the kit. The axle nails shall be firmly affixed to the wood of the car body, and MUST be placed in the original 'axle grooves' in the supplied wooden block. It must be obvious to the judges that the grooves, wheels, and the nails from the kit are being used.

T-5. Weights and Attachment: Weight may be added to the car and will be considered part of the car for purposes of all measurements. "Weight" is considered to be any material on the car that is not provided in the kit. All weight must be securely fastened to the car, e.g. by permanent glue, nails or screws, but not by "sticky substances", e.g. tape, or tack spray. Weights shall be passive, i.e. non-moveable, non-magnetic, non-electric, non-sticky, etc.

T-6. Wheel Treatment: Wheel treatment (hub and tread smoothing and polishing) may not result in substantial removal of mass nor in reducing the wheel width from the original kit wheels. Some of the original "tread marks" on the wheel face must remain intact, i.e. apparent to the inspector. Wheels may not be machined to a beveled condition and the portion of the wheel surface that contacts the track must remain parallel to the axle.

T-7. Unacceptable Construction: The following may NOT be used in conjunction with the wheels or axles: hubcaps, washers, inserts, sleeves, bearings.

T-8. Gravity Powered: The race car may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. (For instance, this provision disqualifies cars with sticky substances on the front of the car and protrusions which may catch on the starting pin.)

T-9. Lubricants: Only dry lubricants such as graphite or powdered Teflon "white lube" will be allowed for lubricating the wheels. Lubricants may not foul the track. There will be a lubrication table set up at the race. In the interest of fairness, only one lubrication is allowed before final inspection and registration.

III. CONDUCT OF THE RACES

Competition will consist of heat races within each Den, and a series of final heats at the Pack level. Track officials are responsible for the proper conduct of the races.

C-1. Inspection Gages: The race-day "Check In" area will have the official scale and length box. This equipment will be available at the Car Building Clinics held at Mr. Bob’s Shop. That check-in equipment will be the official equipment for the race. Please stress this fact to all Cub Scouts. They should be prepared to make adjustments to their cars if necessary.) Once inspected, cars are impounded till the race.

C-2. Car Handling Responsibility: Scouts shall be responsible to present their own cars at the "Check In" area for inspection, and at the starting line for staging. Cars will be staged on the tracks by the scout with the assistance of the "Starter Team".

C-3. Car Leaves Track: If, during a race heat, a car leaves the track without interfering with its opponent, it shall be considered to have ended its heat at that point.

C-4. Car Repair (Without Fault): If, during the race, a wheel falls off or the car becomes otherwise damaged, then the SCOUT may, to the best of his ability perform repairs with the assistance of his adult partner or Pit Crewmember. The car will have to be re-inspected before being checked back in.

C-5 Car Repair (With Fault): If a car is damaged due to track fault, or damage caused by another car or person, then the Trackmaster, at his sole discretion, may allow additional repair assistance to the Cub.

C-6. No Finishers: If, during a race heat, no car reaches the finish line on the track, the car which went the farthest in its lane shall be declared as the heat winner.

C-7. Call to Race: Competitors will be called by Den number prior to each heat. If the Cub does not respond, his name will be called a second and third time. If the Cub has not presented himself in time for his heat, he will be judged as placing last for that race heat. If no competitor is present, the track chairman may, at his sole discretion, defer the race heat in a manner that does not interfere with progress of the racing.

C-8. Track Fault: If a car leaves its lane, at his sole discretion, the Trackmaster may inspect the track and, if a track fault is found which probably caused the initial violation, the Trackmaster may order the race heat to be rerun after the track is repaired.

C-9. The Race Area: Only current racers and race officials may enter the track area. This rule will be strictly enforced.

 

IV. PARENT'S RACE CAR DESIGN STANDARDS

(... or "Why should the kids have ALL the fun?")

The purpose of the Parents Race event is to have a little fun, to test our Pinewood Derby tracks, and to help finance this year's Pinewood Derby. It will also help us to 'bleed' off some of our nervous competitive anxiety allowing us to be calm and collected during the Scouts race! (right?)

All adults are encouraged to build their own cars. The adults' race will be held after the Scouts' race. Any parent or guardian of a Cub Scout who is registered in Pack 50 may enter this race.

P-1. Technical standards: The Technical Standards for the Cub Scout race (above) will be used in the Parents Race with the exception that items T-1, T-4, T-6, and T-7 do not apply. In reference to T-2, race cars may weigh no more than seven (7) ounces (total weight) as determined on the official scales during the pre-race check-in.

P-2. Entry Fee: An entry fee of $15.00 will be paid prior to participating in the race.

P-3. Number of Entries: You may race as many cars as you wish as long as you pay the standard entry fee for EACH car.

P-4. The Car: You may NOT use your son's current car for this race.

P-5. Weigh-In: Cars will be inspected, weighed, and registered just prior to the race.

P-6. What Do The Winners Get? Winners will be recognized with honor, glory, and some GREAT prizes!

FINAL NOTE

1. The boys and adult should make the car together as a project! It is not the intent that the parent show the Scout the garage door then walk away; nor is it the intent that the boy play video games while the adult cuts and sands. Parents should shape with the power tools and then direct the rest of the action while showing the boy each step in building a car.

2. Have fun! After all, this is what it is all about.

3. Know the rules. Being disqualified can be very embarrassing.

4. Safety first. Lets not lose any fingers.

 


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